the game...
here's how it all shook out...
we set out on a wednesday not knowing what we would build... exactly 72 hours later, ben was on stage at TED, announcing the successful development and prototype of a brand new board game called "over there"
dubbed "the game of global awarness," "over there" was insipired by a 2006 TED talk by prominent american philosopher, dan dennett. a community of 2,700 participants contributed over 1,200 ideas toward the successful development of the project.
we’re still recovering from 72 hours of no sleep, and heavy caffination.. but we thought you’d like a peek at what you’ve created by working together. many more details to come...
how it works...
This game is linear in nature, all players start out at the beginning of the route, the route consists of 21 stops. The goal of the game is be the first player to reach the end. the route will consist of spaces marked to correspond to three separate type of cards. each color will represent a different type card to be taken by the player upon landing on that tile (chances, actions, or questions). results will determine if player moves forward.
We will develop topics for cards, which will raise awareness for different subjects/crises. Every organization can have their own set of cards which will raise awareness for their cause. as an example, if we had a game set which raised awareness about the global water crisis, an example of the three different types of cards would be:
Chances: your town hand pump just broke and the closest expert who can service it is two weeks away, move back 3 spaces
Actions: tell your competitors how you believe the best way to mass purify water without a large consumption of power
Questions: what % of the world population lives further than one mile from their nearest pure water source?








